Victory by Any Means began its existence in 2000. Originally a freelance project slated for
publication by Agents of Gaming, who at the time held the Babylon 5
wargaming license, the Campaign Guide was at the time entitled Crossroads to Empire. Written largely
by Jay Waschak and Byron Sinor, the guide was nearly ready to go to press (or so we thought) when Agents of Gaming closed
its doors.
Now homeless, the history of VBAM could have ended right there and then. Luckily, though, the Campaign Guide
had been written in a largely generic, modular format that allowed for the existing licensed materials to be
removed from the book while keeping the entirety of the rules intact. Rather than let the book die, the authors decided to set out to find alternative avenues for publication. A brief
relationship was developed with GeoHex before its closure, but unfortunately they ultimately passed
on the game system.
While courting publishers, the game's development team expanded. Former editors Steve Brindle and Tyrel
Lohr joined the Victory by Any Means team and began adding their input to the process. New playtesters were
recruited and work continued on the system. The decision was finally reached to publish the Victory by Any Means Campaign Guide and release it
as the flagship for what has become an extensive line of games.
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